This is a standard C6 Corvette car wheel and tire. It's a simple 5 starrim with caliper, rotor, and racing tire. All polygons were created completely mostly of quads. The wheel can be used individually or to be placed on your favorite model for a nice subdivision ready rim. All pivot locations are properly placed, and the hierarchy is set so you can rotate the wheel, rim, tire, stem valve, and rotor separate from the caliper and brake.
This model is native to Cinema 4D R15 and is ready for beautiful subdivision rendering and is using luma materials with antisrophic affects. The Max version has NURMS Toggle active for all components. 3DS and DAE versions offer a low res model and a high res model for easier adjustment in other programs.
This model uses both textures and materials (which may appear different in other programs).
High Res Model (subdivision factor of 2) contains 400,224 polygons and 402,281 vertices.
If you like this model check out my others under jasoncrohr. Thanks for looking! Corvette used in showcase pic to be released by Apr 2016.