Wolf Rigged Animated and Game Ready

Wolf Rigged Animated and Game Ready Free low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Here is my low-poly wolf model with some basic animations. I modeled, textured and rigged this wolf in Blender from 14.03.2011 to 05.04.2011.

http://wp.me/P3dmoi-1uc

More details

  • Animated Yes
  • Rigged Yes
  • VR / AR / Low-poly Yes
  • Geometry Polygon mesh
  • Polygons 1,567
  • Vertices 1,694
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Mixed

Wolf animation control in Blender Game Engine:

  • W-Key = Walk cycle
  • E-Key = Run cycle
  • R-Key = Creep cycle
  • Spacebar = Sit
  • Wolf animations:
  • Walk cycle
  • Run cycle
  • Sit
  • Creep cycles
  • Idle animation

Available formats

  • Blender (.blend)
  • Autodesk FBX (.fbx)
  • Unity 3D (.unitypackage)
  • 3D Studio (.3ds)8 MB
  • Collada (.dae)8 MB
  • Alias/WaveFront Material (.mtl)
  • OBJ (.obj)
  • Alembic (.abc)
  • DXF (.dxf)8 MB
  • MilkShape 3D (.ms3d)
  • Agisoft Photoscan (.ply)
  • Stereolithography (.stl)
  • VRML (.wrl, .wrz)
  • DirectX (.X)
  • X3D (.x3d)
androidgamecoder
androidgamecoder2025-02-04 21:26:30 UTC
his piece reminds me of the great wolf Fenrir in Norse Mythology who breaks free from his chains at Ragnarök. Nice realistic detail throughout. Body, fur, and eyes are provided with separate textures. This makes tweaking the texture colors handy, like adding red to the eyes to make them more visible and ominous. I use just the object and texture files for an OpenGL android game myself. For OpenGL, be sure to use the Wolf_One_obj.obj file and not the Wolf_obj.obj fie as the later has compromised 'f' values that won't map the body texture. Also, the fur 'vt' (texture vertex) values, which typically range from 0.0 to 1.0, have values the are negative and go beyond 1.0. This results in going beyond the edges of the texture map and reentering from the other side. This has to be kept in mind if combining the 3 textures into one to reduce the bitmap count. Finally, the 'f' values are not grouped by body parts, such as head, torso, and legs. This prevents OpenGL animation, as these vertices have to be separate for real time matrix manipulation. A fine example of the vast modelling work of 3DHaupt.
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panoswin2024-07-15 15:20:52 UTC
thanks. looks great!
S
studfaceproductions2023-10-10 14:19:46 UTC
Looks great!
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philh802023-07-07 09:53:44 UTC
Nice! Hope it doesn't bite me lol! :o)
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skytrace2023-03-15 02:49:33 UTC
cool
Item rating
0 0
Wolf Rigged Animated and Game Ready
Free
 
Editorial No Ai License 
Wolf Rigged Animated and Game Ready
Free
 
Editorial No Ai License 
Response 56% in 20.2h
3D Modeling
3D Print Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
Skinning
UV mapping
Texturing
Shaders
Particles
Animating
PBR modeling

3D Model formats

Format limitations
Native
  • Blender (.blend) (3 files)36.7 MB
Exchange
  • Blender (.blend) (3 files)36.7 MB
  • Autodesk FBX (.fbx)27.8 MB
  • Unity 3D (.unitypackage, .prefab)27.8 MB
  • 3D Studio (.3ds)27.8 MB
  • Collada (.dae)27.8 MB
  • OBJ (.obj, .mtl) (2 files)55.6 MB
  • Alembic (.abc)27.8 MB
  • DXF (.dxf)27.8 MB
  • MilkShape 3D (.ms3d)27.8 MB
  • Stereolithography (.stl)27.8 MB
  • glTF (.gltf, .glb)9.76 MB

3D Model details

  • Publish date2016-02-09
  • Model ID#250172
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR
  • Geometry Polygon mesh
  • Polygons 1,567
  • Vertices 1,694
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing
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