![androidgamecoder](https://img-new.cgtrader.com/avatars/9411955/small_76023c67-6d74-4f2a-b0a6-9a0d7a7e30e9.jpg)
androidgamecoder
his piece reminds me of the great wolf Fenrir in Norse Mythology who breaks free from his chains at Ragnarök. Nice realistic detail throughout. Body, fur, and eyes are provided with separate textures. This makes tweaking the texture colors handy, like adding red to the eyes to make them more visible and ominous. I use just the object and texture files for an OpenGL android game myself. For OpenGL, be sure to use the Wolf_One_obj.obj file and not the Wolf_obj.obj fie as the later has compromised 'f' values that won't map the body texture. Also, the fur 'vt' (texture vertex) values, which typically range from 0.0 to 1.0, have values the are negative and go beyond 1.0. This results in going beyond the edges of the texture map and reentering from the other side. This has to be kept in mind if combining the 3 textures into one to reduce the bitmap count. Finally, the 'f' values are not grouped by body parts, such as head, torso, and legs. This prevents OpenGL animation, as these vertices have to be separate for real time matrix manipulation. A fine example of the vast modelling work of 3DHaupt.