A frog 3d model, made in blender and rendered in cycles. The textures are baked at 2000 samples and image size of 2048 x 2048. You can easily increase the samples and / or resolution to say 4096 x 4096 and re-bake to get more detailed textures. Do this in the frog1.blend The model has been exported to few formats using blender and the settings which I thought would be generic. You can always open the files in blender, and export them to your format by changing the settings according the situation. You will need to extract the textures file in the same folder to see it in blender.
The different specifications for the different versions --
Render ready (the first 6 rendered images) - verts - 4154 , faces - 4151
Game ready High Poly (the end images with game ready and high poly written on them) verts - 4154 , faces - 4151
Game ready Low Poly (the end images with game ready and low poly written on them) verts - 2063 , faces - 4115
There are separate blend files for the render ready and the game ready versions. I have exported the main frog to few other formats as well, textures are attached separately, you can make your own game ready versions for your format.
Textures are in a zip file called frog2-textures.zip You can use the frog2-details.zip file for rendering the eyes nose and ears as shown in the preview images.