This time I've tried something with more structure.
Its still not perfectly flat and perfect in terms of shape.
Though I have to admit that the material view here gives a bit a faulty view on how it looks,
because of that I added previews how the models looks without reflections and stuff, only the alpha.
Its still kept kinda low-poly. But I would be able to scale it more down. Just wanted to hold the shape here so I didn't scaled the poly count down.
If needed I could add a lower poly version at another point. Just write me a message for that.
This model has been created in ZBrsuh (I am very new to the program) and UV-mapped in 3D-COAT, textured in Substance Painter 2.
As you may see, there are different types of renders.
The reflecting white is just for showing the shape, and the grey/reflecting one (the last one) was made in Zbrush.
I haven't found out though if it is possible to add those textures. As far as it seems, its not possible.
So now included are just the normal textures and a simple mono grey.
At the moment I am just trying out different kind of objects, so I can see/feel how it is to create them.
If you have other questions, just write me a message.
Also you can find alot of other free 3D-Models on my cgtrader Account.
Hope you like it ^-^
Cheers =]