Fokker D VII biplane game-ready asset with PBR materials.
Mesh: 141917 tris. There are 3 .fbx files 1st is unmerged mesh with all seperate objects 2nd is merged mesh 3rd is rigged mesh
Textures: PBR for both Metal Roughness and Specular Glossiness workflows with Open_GL and DirectX normals maps. 6 Textures sets: 4k Wings 4k Hull 4k Cockpit 2K Floaters 2K Engine 2K Guns
2 Additional Color variants attached. If you need another color variant write to me I would most likely be able to make another variation quickly.
Materials: For Cycles and Unreal Engine. Unreal folder contains all files needed to use it in your project.
Rig is basic but effective. Everything tested in Unreal Engine, but it's NOT animated, it's just basic skeletal system. Controls for main overall hull angle, wheels, propeller, stearing rod, rear and side fins, and seperate for left and right quills. Names are probably messed up (sorry I don't know what's the proffesional names) but generally I rigged everything that seems useful.
Hope you like it! :) If there is anything wrong or not working tell me about it, and I will do everything to fix it as soon as possible.
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