Did you try to put M-0_0 as material name?
"- MaterialName should be: M_0_0, M_0_1, etc."
Hello there, I need help with my assignment in Wildcat. There is an issue about naming material for my assignment :
Materials naming mismatch:
expected M_(digit)_(digit),
found M_0_0_8808be98_Mat
there is anyone could help with these issues? Because I have read the "PBR Test Modeling requirements" and have already done the same thing they requested for naming material. Please help me because I have already contacted the system but until now I do not have a reply and still waiting.
Did you try to put M-0_0 as material name?
"- MaterialName should be: M_0_0, M_0_1, etc."
it took me 2 hours to realize, it's not the name of the texture file. it is the name of your texture in the fbx file.
Hi! How should be named Mix map inside the material? Thanks!
its easy To Fix..
abcd.fbx (Fbx file name)
abcd.Zip (Zip file name)
Change Texture name To...
M_0_0_abcd_BaseColor.jpg
M_0_0_abcd_Metalness.jpg
if you have same textures...
M_0_0_abcd_BaseColor.jpg
M_0_1_abcd_BaseColor.jpg
and don't forgot to change material name to """"M_0_0"""" remember this is "material" name not "texture" name
Errors:
Materials naming mismatch:
expected 'M_(digit)_(digit)',
found 'M_0_7_194ad50e'
Please help this error
Hey guys, I am also facing same problem of Material mismatch . need guidance please help to get out of this .
this error shows
Materials naming mismatch:
expected 'M_(digit)_(digit)',
found 'M_0_7_194ad50e'
ok thanks for the response but actually i did it
finally its submitted between thanks for the help.
do you mind telling me how?
Missing textures:
M_(digit)_0_950d8080_BaseColor.jpg
M_(digit)_0_950d8080_Metalness.jpg
M_(digit)_0_950d8080_Roughness.jpg
M_(digit)_0_950d8080_Normal.jpg
M_(digit)_0_950d8080_AO.jpg
M_(digit)_1_950d8080_BaseColor.jpg
M_(digit)_1_950d8080_Metalness.jpg
M_(digit)_1_950d8080_Roughness.jpg
M_(digit)_1_950d8080_Normal.jpg
M_(digit)_1_950d8080_AO.jpg
M_(digit)_2_950d8080_BaseColor.jpg
M_(digit)_2_950d8080_Metalness.jpg
M_(digit)_2_950d8080_Roughness.jpg
M_(digit)_2_950d8080_Normal.jpg
M_(digit)_2_950d8080_AO.jpg
M_(digit)_3_950d8080_BaseColor.jpg
M_(digit)_3_950d8080_Metalness.jpg
M_(digit)_3_950d8080_Roughness.jpg
M_(digit)_3_950d8080_Normal.jpg
M_(digit)_3_950d8080_AO.jpg
M_(digit)_4_950d8080_BaseColor.jpg
M_(digit)_4_950d8080_Metalness.jpg
M_(digit)_4_950d8080_Roughness.jpg
M_(digit)_4_950d8080_Normal.jpg
M_(digit)_4_950d8080_AO.jpg
M_(digit)_5_950d8080_BaseColor.jpg
M_(digit)_5_950d8080_Metalness.jpg
M_(digit)_5_950d8080_Roughness.jpg
M_(digit)_5_950d8080_Normal.jpg
M_(digit)_5_950d8080_AO.jpg
M_(digit)_6_950d8080_BaseColor.jpg
M_(digit)_6_950d8080_Metalness.jpg
M_(digit)_6_950d8080_Roughness.jpg
M_(digit)_6_950d8080_Normal.jpg
M_(digit)_6_950d8080_AO.jpg
M_(digit)_7_950d8080_BaseColor.jpg
M_(digit)_7_950d8080_Metalness.jpg
M_(digit)_7_950d8080_Roughness.jpg
M_(digit)_7_950d8080_Normal.jpg
M_(digit)_7_950d8080_AO.jpg
could you please help me too? to fix this.
podría alguien ayudar verdaderamente sobre como nombrar los materiales y las texturas para la prueba de asignación de prueba con un ejemplo claro. Será de gran ayuda y se agradece enormemente su atención.......Discrepancia en el nombre de los materiales: se esperaba 'M_ (dígito) _ (dígito)', se encontró 'M_0_0_02fe0c0b_BaseColor.jpg'
How can I fix it?
Materials naming mismatch:
expected 'MI_(letters)',
found 'Material.001'
Material names can vary in different workflows, so make sure that model material names are named according to our technical requirements.
Please help.
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