If you use photogrammetry, you'll have to take a dozen pics of your hand for each pose, then convert that to 3d, then clean up the model so it's printable. That's going to be a lot of work.
I think the easiest way is to use a 3d rigged hand that can be posed, then converted to a solid shape for export to STL. Perhaps it might be worth your time to hire someone to do it for you if you're not familiar with modeling or rigging? Are the character hands in MB Lab sufficient realism for you?