Im sure like most of you we are all updating our assets or creating assets for PBR/GLTF over the next 12 months to keep up with industry demand.
I want to share something I have been working on for awhile. The project started when I was converting my assets to PBR and wanted a simple way to convert my current textures with some simple but powerful controls (I know theres some similar tools out there but I wanted something fast, and easily customisable and simple to use). I was using Substance Designer at first but then I ended up extending it to an sbar (you can run this in Substance Player) for an easy UI to output for different workflows such as metallic, spec/gloss, texture packing ORM. I ended up building it without using presets to maximise speed for the end user (which was me at the time). It should be ready to the public within a couple of weeks as I have it in beta testing at the moment. If you have any questions or feedback please feel free to let me know, id love to hear your feedback.
https://youtu.be/7GemkryF-Ns
Just an update on this, a video showing the interface and how to setup a basic dialectric material.
https://youtu.be/31QEFWpRd80
Please ignore the above, had to reupload this previous post to the new link
https://youtu.be/uLs83gCSP8U
Small update for Bitmap2PBR coming in version2. You can take a photo and press the Make It Tilable button instead of using pre-tiled bitmaps! Also diffuse to albedo magic ;)
https://ibb.co/6Ypfxn5
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