Rocks..

Discussion started by mvg86

Different rock variations with slightly different materials. These versions are ultra high poly (393218 verts each) .. Collection coming soon .. wireframe, uv map images coming soon.. game ready versions coming soon . A question. Should I make a different product for the game ready versions of each of these ? or add it in the same , but then the user would be confused about the vertex count right ? also should I make another render ready version eg with 10000 vertices , for people with slower computers ?

Rock 2 a Rock 2 b Rock 2 c Rock 2 d Rock 2 e Rock 2 f

Rock 2 a ->

Rock 2 b ->

Rock 2 c ->

Rock 2 d ->

Rock 2 e ->

Rock 2 f ->

Answers

Posted over 9 years ago
1

http://www.debrismaker.aarondabelow.com/v1/

make those rock for free

mvg86 wrote
mvg86
Hmm .. well I am using blender .. Also , I would be more interested in learning how to make the meshes instead of using the plugin, maybe this plugin teaches that I don't know but like I said, I use blender ... I might switch to other programs soon .
Posted over 9 years ago
0

You really should add more variations to the rocks. Not neccesary using a plugin but maybe scuplt them using ZBrush or built in features in Blender.
Just imagine the benefit a potential customer has using your rocks compared to the other vendors here on the market-place.

I tend to make different packs. One for CG, one for game-devs. I keeps things clean in my optinion.

mvg86 wrote
mvg86
Ok . Ill try to follow your advice .. Thanks for the feedback .. I am making other different kinds of rocks which are much better than these rocks . I will post the products soon ..

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