This week in video gaming: game journalism is scraping the E3 barrel the best they can, an asymmetrical horror game leads in sales, PlayStation VR and Unity flexing its rendering muscle.
Unity Adam Demo Shows Off The Engine
Adam is a short sci-fi movie rendered in Unity 5.4. It looks amazingly great and it shows the possible power an engine that has gone a long way from its small web game roots. To top it all off, the movie run at 1440p on a GeForce GTX980. A new, upcoming cinematic sequencer tool was used, too. The animation team developed other, specific tools to meet their needs: volumetric fog, a transparency shader and motion blur are several of these and they will be made available to everyone, free of charge! With game engines this powerful being free to use, it's a great time to be a game developer! You can read more here.
Dead By Daylight Is A Hit
Dead by Daylight is new game about either being a spooky serial killer who has trapped people in his compound, or one of said people trying to escape. It's one of the strongest examples of asymmetrical mutiplayer out there and it's an outstanding hit. This week, it has sold 270 thousand copies, blazing its way to the top of the Steam charts. Publisher Starbreeze Games (Payday 2) is extremely happy about the results, attributing it to having shown the game off in events and having successful Twitch streaming experiences. Behaviour Studios, the developer game, are extremely happy with the freedom Starbreeze granted. And, of course, it's their first game, and it has already more than recouped the development costs!
Third Of Valve Is Working On Vive
Alan Yates, a Valve employee, popped into a Reddit VR thread and announced that studio is concentrating on VR, hard. While the team had been a small one, "it has since grown to encompass about a third of the company, but the key individuals that solved most of the really hard technological problems and facilitated this generation of consumer headsets are still here working on the next generation." Now that's some encouraging information! Of course, it says nothing about Half-Life 3. However, the guy is definitely happy about his work: "It is really exciting solving these very fundamental deeply-technical problems every day. VR is by far the most interesting and challenging field I have ever worked in. The team is very multidisciplinary, you never really do stuff that is officially in your wheelhouse, and that is fricking awesome!" If you want to read more about it, the thread is here.
PlayStation VR Launch To Be Accompanied By Many Games
Batman, Resident Evil 7, Soar, Psychonauts, Farpoint, Final Fantasy - these are but some of the 50 titles promised for PlayStation VR and shown off at E3. The headset launch is set to be on October 13th along with several games fit for it. While the price of the HMD is hefty, it's still a relative cheap proposition when you consider that it is guaranteed to work on any PlayStation 4, unlike Vive and Oculus which need a powerful PC.
Day Of Infamy Is Going Commercial
Mods turning into actual games aren't anything new: that's how Counter-Strike started, that's how Day of Defeat began. Funny enough is that DoD-inspired Insurgency mod Day of Infamy has been approved by Valve to base it's maps and assets in a commercial stand-alone release of the game. This is great news for both the developer NWI and the modders that had been swept-up into the team for this project. Dreams do come true! Day of Infamy will start its open beta in July.
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