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Four simple ways to improve your 3D model collection

A bit over a week ago, we introduced a new feature which lets you create collections of 3D models with just a couple of clicks. Now, hundreds of new collections are on the marketplace, and we want to share some simple tips to help your collections become more attractive to potential buyers. To illustrate our points, we'll show you real examples of collections created by 3D designers on CGTrader. Add a detailed description We recommend...
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PBR Interior Design Challenge is over and we have the winners

In the end of March, we closed our PBR Interior Design Challenge, and after a thorough technical review we finally have the best of the best selected. We had two categories in this challenge: best model and best portfolio, each with three winners to be announced. Here are the winners among those who submitted more than 2 models that met all of the technical requirements and were of high aesthetic value. Portfolio category 3rd place...
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Pilgway talk about the ethics in 3D and hint at a new major release of 3D-Coat in the next 12 months

For more than a decade, the team at Pilgway have been working on 3D-Coat. The company has become a strong partner of CGTrader, supporting 3D design challenges and other initiatives, the most recent one being our 3D Character: Female challenge, which invited designers to submit non-sexualized models of realistic and fantasy characters. We had the chance to talk to Andrew Shpagin and Stanislav Chernyshuk about their experience in 3D and the role ethics play in...
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Four challenge winners share their thoughts on PBR modeling

With more and more designers diving into Physically Based Rendering (PBR) workflows, we asked the winners of last year’s PBR challenges to share some tips and insights about working with PBR. Tell us a bit about yourselves. How did you get into 3D modeling and PBR? pes: My name is Peter Solodov. I’ve been modelling for quite a long time. My first attempts were in late 80s – early 90s. I had the classic 128k...
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Neilda Pacquing: we need diverse assets that are non-sexual to be more welcoming to women developers and content creators

As VR/AR and other XR media grows with increasing pace, we had the chance to talk to Neilda Pacquing, who is a VR/AR developer and an expert on user experience. Neilda sees many opportunities for VR in training and education, and has drawn our attention to the lack of non-sexualized female characters on the market. If you want to contribute to helping developers around the world, participate in our Challenge: Female Characters and promote your...
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Fox Renderfarm: "Designers are more likely to use a render farm instead of crashing their own PCs for countless days"

Render times are a pain. With more studios and designers turning to render farms, our good friends and supporters of 3D challenges: Space and Female Characters – Rayvision's Fox Renderfarm – talked to us about rendering Academy Award (The Oscars) winners, YouTube celebrity videos and Bollywood blockbusters. They also revealed some technical hurdles they had to beat to satisfy 70,000 demanding customers, and some myths users often have about render farms. You’ve been in the...
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AXYZ Studios: innovation, the convergence of games and architectual visualization, and populating stadiums with 3d models of people

Gone are the days of simple cutouts of people in static architectual visualizations! AXYZ Design studio is the leading innovator in archviz, bringing high-end dynamic assets and software to professional architects, the movie industry and everyone in between. In this interview, Diego Gadler, the CEO of AXYZ Design, shares his insights and experience in archviz, the blurring lines between games, VFX and archviz, and the huge potential of ANIMA – the first and widely used...
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Oliwer Svensson from SVRVIVE on art direction in indie VR game development

As millions of gamers are taking their first steps in virtual reality (VR), we want to find out more about the people creating awesome VR experiences. This is why we'd like to introduce Oliwer Svensson ( @oliwervik) to our 3D designer community. Oliwer is the Art Director at SVRVIVE – an independent VR game development studio known for making great games with immersive environments. In this interview, he shares his insights on developing transformative games,...
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Hear from the winners of 3D Challenge: Space

Last month we announced the winners of our 3D Challenge: Space. We got in touch with them and asked a couple of questions about their design work. Now, with the well-deserved spotlight on them, we give you their answers. Tell us a bit about yourselves. How did you start 3D modeling? jackfurneri1984: I'm an Italian 3D artist with a Master’s degree in 3D Computer Animation held at the University of Kent (Canterbury - UK). My...
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Dekogon's founder Clinton Crumpler on making models for AAA games and VR

Dekogon Studios is a collective of top artists in the gaming industry. We got the chance to talk to its founder, Clinton Crumpler, who told us what Dekogon is focused on now and shared some insights about the 3D modeling industry. Clinton, tell us a bit about how Dekogon Studios came about and what you do. Dekogon is an artist collaborative group, our work is created by a collective of multiple contributing top-talent artists from...
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