Fabrice Boquet: From Space Industries To Blender 3D
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You don't have to be strictly a 3D artist to be really good at it. Fabrice Boquet works in the space industry, but 3D modeling is his true hobby and passion.
I am a French engineer and I have worked in the space industry for many years. 3D design using Blender is both a hobby and a real passion for me. I also like photography very much.
I am an aeronautic and space engineer. I don't work for 3D industry but for space industry.
It is important to have a keen sense of observation, to be original, to be inspired and understand the masters of the trade. (e.g. architectural designers). You also need to understand the use of colors and light balance/combination, texturing, and composition rules for the final rendering.
I wander the web looking for inspiring photos related to the project. I choose only the most pertinent photos. I then use pen and paper to draw the scene and/or the main subject of the project (e.g. modern house) following an original idea (e.g. the house will be shaped like a hill).
Then I block the scene in Blender by creating and positioning simple 3D cubes representing the main parts of the final image. I also position the camera using photographic composition rules (e.g. the law of the thirds) to get the best view angle.
This is the starting point: the 3D scene with cubes in Blender, the reference photos, and the paper drawing representing the main subject of the project. I can afford to do some little changes later.
Photo-realistic images, mainly related to architecture.
Blender of course, and a photo editor (e.g. Gimp or Photoshop) to work on or create some textures.
Look for step by step video tutorials describing a project performed by its author; I am a huge fan of Andrew Price, and I recommend watching his easy to understand videos on Blender Guru. You should also read books related to 3D tool handling.
But don't try to create complex things from the very start! Create simple projects focusing on a particular aspect of the design or tool (e.g. how to master a new material/ procedural texture, how to correctly light a scene).
Participate in contests: this is probably the best way to improve your skills because you can see other ideas on the same subject.
I like modern and contemporary architecture, science fiction, space science, and also photography.
I work in the space industry, so Blender is my hobby! I also like reading books: science fiction, astrophysics, history, sometimes philosophy. I also very recently tried Arduino.
I would like to participate in international CG contests, and to create an incredibly photo-realistic image. Maybe a Blender video tutorial, too.
Still in the space industry, but with much more improved skills in CG.
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