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14 Mar 2014

40 Mindblowing Sci-Fi 3D Renderings: The Universe In CGI

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The life looks quite normal out here on Earth. Meanwhile, a battle is still happening out there in the future. A battle for Space. Polyguardians and Enraged Verticians are in a ferocious fight which will end in the 17th of March, 2014. 3D Sci-Fi Challenge is still going on. You still can upload your work and take a part in this battle for Universe. We decided to surf through the worldwideweb and pick some of the finest Sci-Fi 3D renderings.

This is what we have found - a bunch of space creatures, amazing vehicles and breathtaking space environment, created by talented professional CG designers. So, focus your lenses, calibrate your vision, we are stepping into the reality of the future. We are stepping out to the Space. Meet the most astonishing Sci-Fi 3D renderings made till now.

Downtown

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Andree Wallin

Andree is a concept artist and producer who mainly works with commercials and films. He is an expert in concept and pre-vis art as well as high-end promo art such as movie posters, magazine covers and billboards. This piece of concept art you see here is special because of the amount of details. It definitely takes a lot of time and skills to create such a precise work.

Infiltration Unit

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Mike Andrew Nash

The author of this rendering is a freelance artist working in games and film in the areas of digital sculpture, design, rendering, texture painting and direction. This character could be easily placed in the top list of game or film characters. Extraordinary quality.

Replicator Head

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Maciej Kuciara

As Maciej told, this is just a result of him playing around with replicators. Postproduction with Photoshop took him an hour. Such a great result achieved in limited time should not be a surprise if you know that Maciej is a professional concept artist and an illustrator working for film and video games industry in Los Angeles, California.

Software used: Modo, Photoshop.

Pilot

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Vitaly Bulgarov

Meet Vitaly Bulgarov from Moscow. He started his career as a freelance artist in Moldova in 2004. After that he started to work with a major Russian game developer and continued to freelance with other studios. Since then he has become on of the most esteemed 3D artists in the industry. He is now a Senior Cinematic Artis of Blizzard Entertainment.

The Orbs

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Tomas Muller

For more than 11 years commercial visual art is the main interest of Tomas Muller. His specialisation is creating visuals for advertising, making creative retouche and matte painting. This one here is a study which he planned to do for nearly two years. Basically it is a study based on idea that design does not need to be highly complex or overdetailed if there is enigma behind it. Main point was to create strong atmosphere, enigma and background story by using just basic objects. In this case - spheres. He also wanted to leave a large part of story behind an image.

Alone On The Road

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Bastien Grivet

This Sci-Fi artwork comes from a Swiss designer Bastien Grivet. He is working with concept art and matte painting for five years already. Bastien creates various visuals of the Universe and places for video games, film and advertising industries.

City's Heart

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Fabio Barretta Zungrone

This dark colored 3D rendering is made by a designer with a 10 year experience. He had been working with movies and TV series for 3 years in Rome. After that he moved to Madrid to join Ilion Animation Studio and finally, to join Blizzard Entertainment in 2010.

Ancient Spaceship

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Tomasz Strzalkowski

This is a highly detailed project made by Tomasz. It depicts an ancient spaceship. Keep in mind that this masterpiece was made by an author with an 11 years experience in 3D modeling.

Software used: Zbrush, Photoshop.

Back To The Great City

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Bastien Grivet

Here is another 3D rendering made by Bastien Grivet. It depicts a couple of chaser coming back to the city after the chase. It is a tribute to ILM designs.

The Alley

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Simon Weaner

The author of this 3D rendering is a concept artist and matte painter who works in game and film industries. This 3D rendering is a follow up to his other work - "Leave Him". "I really enjoyed to explore a lot more the story, environments, characters etc behind it. Piece itself could use little fix here and there," - said Simon Weaner.

Finlake

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Neil Maccormack

This one comes from Geneva, Switzerland. It is a new concept for a space port on a cliff near the sea.

Software used: Lightwave, Photoshop.

Warrior / Mechanical Character

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Renato Gonzalez

It is a personal project of Renato Gonzalez. He is a freelance designer and a student of animation from Chile.

Software used: Maya, Zbrush, Mental Ray, Photoshop.

The Chase

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Andre Surya

This piece is actually made to promote a new company “Enspire Studio". Andre Surya is a founder of this company. He tried to get Action-oriented Sci-Fi scene combined with surreal lighting.

Secret Place

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Tomasz Strzalkowski

This is another amazing work by Tomasz. It is an exclusive work for article in the issue No.46 of 3D Artist magazine.

Software used: Zbrush, Photoshop.

Favelização

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Ross Damien Jordan

Favelização imagines Rio de Janeiro under a future government elimination strategy which barricades the favelised regions from expansion and destroys all electricity networks that enter the shanty towns - leaving slum dwellers little choice but to begin vertical expansion whilst creating their own energy from the resources they are left with. Ross is a student of Architecture and CG Artist who loves to explore visionary cities and environments.

Cyrax vs Sektor

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Mahmoud Amghar

This 3D character is based on Mortal Kombat fighting game. "Old School". The author tried to rework the design without losing the spirit of the game. "It was not easy. I was not following the original model, so I seeked new aspects,with a small touch of realism," - said Mahmoud Amghar.

Making of.

Software used: 3ds Max, Zbrush, V Ray, Photoshop.

Boacker City

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Marco Spitoni

Marco loves movie-making and cinema. "I've always loved its language, and this is a chance for me to tell a visually intriguing story, just using my imagination and creative skills... just a 3D package and a PC," - said he. This render has been made using models created for an HD short animation test.

Distant Worlds: Shadows

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This is the cover for the video game Distant Worlds: Shadows made by Matrix Games.

Magic City

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Tobias Trebeljahr

Tobias Trebeljahr is a completely self-taught digital artist. He has been working in the fine arts starting at age 2 and manages to make a living from it since age 19. Since then, he has done concept art and illustration for various video game and movie projects.

Software used: 3ds Max, Photoshop.

Atmosphere Emitters

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Brajan Martinovic

He is a lead animator/character modeler at Dreamatrix and an expert in 3D animation. He was honorably mentioned for nVidia’s art competition ”Art Space“ for work “Atmosphere” and has received a Video Individual Excellence award on CGSociety Uplift Universe competition. You can see one of the scenes from that project here.

The Gold Light Of Morning

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Stefan Morrell

Now this one here is an extremely detailed 3D rendering made by Stefan Morrell who uses a the motto of Salvador Dali: "The only difference between myself and a madman is that I am not mad".

Far From The City

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Adam Tredowski

"Something looking like peaces of cyclotrone was found far away from the city. It was unknown where it came from and when. So far paranormal scientists that came on the scene are not able to explain this phenomenon", - this is the story behind this amazing 3D rendering. It was made by Adam Tredowski from Poland.

Software used: 3ds Max, Photoshop.

Landing

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Alessandro Baldasseroni

Now what we have here is one of a few amazing artworks by Alessandro Baldasseroni who is a lead character artist at Blur Studio. This is a rendering of a 3D model made for a Timegate's Section 8 game.

Software used: 3ds Max, Zbrush, Photoshop.

Halowars

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Alessandro Baldasseroni

This is another work of the great Alessandro Baldasseroni. It is a rendering of a 3D model made for Halo Wars game.

Flying Away

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Valery Plaksin

Valery is a 3D designer from Krasnoyarsk who is specialised in depicting Universe and space themed material. This is a rendering of spaceships leaving space station. Mind the creativity and accuracy that were necessary to create this rendering. Amazing.

Daiichi

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Hasan Bajramovic

This is something that can be called a truly photorealistic 3D Sci-Fi rendering. It was made by Hasan Bajramovic who is from Bosnia and Herzegovina, but he got his degree in Arts and Creative Multimedia in Malaysia. He has always been in love with art, games and music This 3D model could be easily used in a movie or a game. This warrior is a member of STAR - Special Tactics and Rescue unit which was formed as a response to ever growing need to end the conflict before it expands to a bigger region.

Worth Enough

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Radoslav Zilinsky

It is the biggest project ever done by Radoslav Zilinsky from Bratislava, Slovakia. It was done over a one year with some minor pauses. Along with tremendous success over the internet (over 500,000 viewers and more than 3000 comments) it was also included in Expose 6 book - Ballistic publishing.

The Weathermen II

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David Muñoz Velazquez, Francesc Camos, Jose Cabrera

"Beyond the year 3000, earth is being devastated by radioactive tides and gamma ray storms. Life on Earth's crust is almost impossible. Humankind is now living in big cities deep under the ground and their energy dependence is very high. Those who collect the energy needed by the big diged settlements are called 'the weathermen', pariah who survive on the surface detontating nuclear reactions to gather their valuable energy for the undercities," - this rendering almost perfectly depicts the story behind 3D Sci-Fi Challenge made by CGTrader. The authors of this work made 3 images for this project.

Futuristic Industry

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Quentin Mabille

It is a personal work of Quentin Mabille from France. As he told himself, it took him a lot of time and efforts to create this piece of art.

Software used: Software: 3ds Max, V Ray, Photoshop.

Alien Vs Predator

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Benjamin Parry

This rendering is taken from an ad campaign for Sky Digital New Zealand. And it is really photorealistic. But do not be afraid - Alien and Predator are just the creations of Benjamin Parry, a New Zealander who lives in London. He is a freelance designer and he was hired by the ad agency from his homeland.

Software used: Modo, Zbrush, Photoshop.

Gate In An Empire Aid. Expedition.

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Alexandr Melentiev

This one here is a work for a competition ”The Eighth Miracle Tf Light “. It is an input in the underground world of the god Aid. Highly detailed, greatly depicted.

Falling Skies

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Luca Nemolato

This is the Alien Suit design that was done by Luca Nemolato for a TV show Falling Skies for the Aaron Sims Company. The Suit did an appearance at the last episode of Season 2 "A more perfect Union". Luca creates visual material for films, TV shows and commercials of video games.

Software used: Zbrush, Photoshop.

RoboX

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Nuttavut Baiphowongse

Nuttavut Baiphowongse is an amazing creator of 3D Sci-Fi art. There could easily be a big collection of the most outstanding Sci-Fi renderings made by only him. This one, for example, is just a testing of a new technique with Zbrush for him.

Software used: Zbrush, Keyshot, Photoshop.

Redguard

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Nuttavut Baiphowongse

Another great work by him. Characters is the main interest of Nuttavut Baiphowongse.

Software used: Zbrush, Keyshot, Photoshop.

The Eyes

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Nuttavut Baiphowongse

Top-notch details over here. Have in mind, that we chose only 3 of Nuttavut's artworks. There are much more in his personal portfolio.

Software used: Zbrush, Photoshop.

Amber Forest

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Marcin Nikiforuk

This rendering comes from 2004. And the idea is even 11 years older. "Amber Forest comes from a pretty surreal idea I developed back in 1993 while I was in high school. The idea I imagined was horizontal trees growing sideways inside a trench. I originally created it as an engraving on plexy glass, and then abandoned the concept for the next ten years (but did not forget it)," - said Marcin Nikiforuk.

Battlefield

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Dragos Jieanu

The author of this rendering actually considers it as a 2D artwork, as 70 percent of it was made with Photoshop. Dragos is really self-critical with this one. I know the composition is not the most fortunate one. The initial sketch had a simple "one point perspective" composition, but I’ve tried to experiment with something more complex… and failed. That is why it is called trial and error," - said he.

Software used: 3ds Max, Photoshop.

Resurection 2

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Alex Kozhanov

This artwork looks clean and simple but it is really hard to make shadows that are so accurate. The author of this rendering is a freelance artist operating in Kaliningrad, Russia. He works for the commercial industry, as a concept artist and matte painter.

Software used: Zbrush, Photoshop.

Industrial Rust

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Andrew Averkin

This Ukrainian 3D designer is known for his talent and skills to create photorealistic 3D artwork. Here is another example of his photorealistic designs. And this time it is Sci-Fi themed. He was creating this artwork for 3 years during his spare time. "Finally there was some free time and I decided to bring it to mind. There was a lot of concepts for environment and robot. And the biggest challenge was not in modeling small parts (as it is usually the routine work), but in the choice of a variation of Droid," - said Andrew.

Primitive City

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Meats Meier

This is the last picture, but the author of it is a "must to know" in CG world. He is a freelance illustrator and animator living in Los Angeles, California. He even made a training DVD produced by the Gnomon Workshop.

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