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A classic tourer, designed here using the Patch toolbox and blueprints/photos as a reference. The Sculpt environment was only used for few parts as the bumpers.
[Update, 10 May 2016:
cleaning-up a bit the parts' hierarchy, utilizing components' mirroring
addition of some new car parts
redefinition of the joints, so that the front wheels can turn
the renderer (local or cloud) still shows the car flying, in contrast to the in-canvas one!]