This 3d printer file digital download is for Sam’s Robot from The Last Of Us 1&2. This Robot is game accurate scale at 9 inches! It also has 9 Points of articulation which are; Head, Shoulders, Elbows, Wrists, and Legs. The digital download comes with all of the necessary print files needed to make this! I have even included printable paint stands so you do not have to touch the pieces while painting! The Robot itself is split into 12 parts to maintain the highest quality during printing.
I try my best to limit the amount of hardware needed to purchase, so the only thing you need to purchase a variety of m3 button head bolts. I opted to use metal screws for the joints so it is stronger. Just purchase a variety pack ranging from m3-m16 it will be cheaper as it's a common size. If you want just a static (non moving) robot you will not need to purchase any additional hardware.
If you have any questions please do not hesitate to message me before purchase! This is a digital download so unfortunately there are no returns/refunds.
Below are the print and assembly instructions:
Print Instructions:I recommend using a resin printer if you can since the parts are small, but it will still work on a fdm printer as well. You shouldn't lose much of the details if you choose to use a fdm printer, the only details you would be at risk losing is the narrow line work (none of the major indents). Due to the nature of my design program, all obj files will need to be scaled by 1000% in your slicer. Last thing is I have included 2 versions of the legs, one version is the leg is one piece, the other version I split into 2 (which is what I recommend using). The split version does not need as many supports and is split right at the color change. If you opt for this version, you will want to mirror the model in your slicer in order to print the opposite leg.
Assembly Instructions:I designed this model to be fully articulated. As mentioned previously, the only hardware you will need to purchase are the m3 bolts. I have also designed the robot so none of the bolts will show through, since this is the look it had in the game. The mechanism for each articulation point will consist of 3 parts, a m3 bolt, and 2 printed pin halves that the bolt goes through. This mechanism is pretty simple and straight forward, it will make sense as soon as you see the parts. You will place the bolt into the pin half that fits the bolt head flush, and then glue that pin half with the bolt in place without placing any glue on the bolt itself, into the part you are articulating. This is extremely important, the bolt needs to be able to freely rotate in order for the part to rotate. This half of the pin you glued into place merely acts as a holder for the bolt to freely rotate. The other half of the pin you will glue into the part your moving part attaches too. I recommend waiting for those pins to dry before gluing the parts together. Once they have dried, you can now glue the parts together by placing glue in the pin hole where the screw will go into. The glue goes into the hole in the part opposite of where the pin head is. It does not matter which part gets the pin half with the bolt head and which part has the pin half where the threads are glued into place, they are reversible. If you have any questions about this do not hesitate to reach out!