DUKE NUKEM FOR 3D PRINT STL

DUKE NUKEM FOR 3D PRINT STL 3D print model

Description

Duke Nukem for 3D printing.Files: STL, OBJ, ZTL.STL of various detailing.PERFECTLY DETAILED.Prefabricated and one-piece STL model.

Duke Nukem is a media franchise named for its main character, Duke Nukem. Created by the company Apogee Software Ltd. (now 3D Realms) as a series of video games for personal computers, the series expanded to games released for various consoles by third-party developers. The first two games in the main series were 2D platformers, while the later games have been a mix of first-person and third-person shooters.In 2010, the rights of the series were acquired by Gearbox Software, who completed the development of Duke Nukem Forever and released it on 10 June 2011 in Europe and Australia and on 14 June 2011 in North America. The franchise generated over $1 billion in revenue by 2001.The first three games in the series were developed by Apogee Software, which in 1996 rebranded as 3D Realms. The original game, Duke Nukem, was released in 1991. It is a two-dimensional platform game for the IBM PC and features 32000, 16-color EGA graphics with vertical and horizontal scrolling. The original game has three episodes, the first distributed as shareware. When Apogee learned that the name Duke Nukem might have already been trademarked for the Duke Nukem character from the television series Captain Planet and the Planeteers, they changed it to Duke Nukum for the 2.0 revision. The name was later determined not to be trademarked, so the spelling Duke Nukem was restored for Duke Nukem II and all successive Duke games.The sequel, Duke Nukem II, is more than four times larger and took advantage of 256-color Video Graphics Array (VGA) graphics, Musical Instrument Digital Interface (MIDI) music, and digitized sound. While the game uses three different 16-color palettes, only 16 colors are actually used onscreen at once.The third game of the series is the first-person shooter (FPS) Duke Nukem 3D, released in 1996. Like most FPS games of the day, Duke Nukem 3D features three-dimensional environments with two-dimensional sprites standing in for weapons, enemies, and breakable background objects. Duke Nukem 3D was released for MS-DOS, Mac OS, PlayStation, Sega Saturn, game.com, Sega Genesis/Mega Drive, Nintendo 64, and later re-released during 2008 for Xbox Live Arcade, and for iOS and Nokia N900 during 2009. Duke Nukem 3D has more than a dozen expansion packs.The most recent installment in the main video game series, Duke Nukem Forever, was delayed for more than a decade after the initial announcement during April 1997, leading to its being named as a piece of vaporware. Initial development had begun at 3D Realms, but in 2009, 3D Realms was forced to lay off many of its staff, and development of Duke Nukem Forever stalled. Take-Two Interactive, which was to publish the game, sued 3D Realms for failing to deliver, which was settled in 2010. Gearbox Software had close contact with many of the laid off 3D Realms staff and quietly hired them to continue its development as Triptych Games. 3D Realms sold the rights to Duke Nukem to Gearbox in 2010. The game was officially released on June 10, 2011.One of the first projects to be announced after the success of Duke Nukem 3D was a return to Duke Nukem's 2D side-scrolling, platforming format for a game named Duke Nukem 4Ever. The project was directed by Keith Schuler, main designer and programmer for the games Paganitzu and Realms of Chaos, and a level designer for the Plutonium PAK.The 2D 4Ever was planned to combine many of the new concepts of Duke Nukem 3D with the old-style play of the first two games of the series. Duke's look, personality, and armory from the recent shooter would be matched with run and gun platforming, with a few new objects, including a cloaking device and five-piece weapon named the heavy barrel, added in. Players would face off against Dr. Proton's minions, the Protonite cyborgs, along with other level-specific grunt enemies. Each episode would end with a boss fight, with the last one fought against Proton himself. Development on Duke Nukem 4Ever stalled during the middle of 1996 when Keith Schuler was reassigned to work on maps for the Duke Nukem 3D expansion pack. The game's cancelation wasn't publicly announced until 1997, at a time when 3D Realms had decided to reuse the name for their sequel to Duke Nukem 3D. An early version of the game was leaked in December 2022.Duke Nukem: Endangered Species was announced in January 2001. It was designed to be a hunting game where the player could hunt everything from dinosaurs to snakes, using an improved version of the engine used in the Carnivores series. The game was canceled in December of that year. The company that had been developing the game, Ukraine-based developer Action Forms, later developed its own game, Vivisector: Beast Within (originally titled Vivisector: Creatures of Doctor Moreau), instead. In 2023, a development build and design documents were leaked online.A PlayStation 2 game named Duke Nukem D-Day (also known as Duke Nukem: Man of Valor), was announced during 1999. It was renowned for having had one of the longest development cycles of any title of the PlayStation 2's considerable history. Long-rumored to implement the same technology that powered the PC version of Unreal, the game sometimes erroneously referred to as Duke Nukem Forever PS2 (this console title was not to be a part of the PC game and, instead, was a new creation by developer n-Space), consistently struggled with delays, often putting in question its status as an active or canceled game. The project was finally abandoned during 2003.[citation needed]When Duke Nukem Trilogy was announced during 2008, it was intended for release on the Nintendo DS and PlayStation Portable (PSP). Each game in the series was to have two versions that shared the same story – the Nintendo DS game was a side-scrolling affair, while the PSP version was to be a third-person shooter not unlike Duke Nukem: Time to Kill. The PSP version was said to be the more adult-oriented of the two games.A remake of Duke Nukem 3D called Duke Nukem 3D: Reloaded, was in development by Interceptor Entertainment, however Gearbox Software would only grant Interceptor a private license; unable to obtain a commercial license Interceptor abandoned the project.Interceptor was working on a top-down action role-playing game called Duke Nukem: Mass Destruction for the PlayStation 4 and PC; however, due to a lawsuit by Gearbox, the main character was changed and the game was renamed Bombshell.Duke Nukem Begins was a canceled game in development at Gearbox from 2007 to 2009; reporting first came in late 2011 that Gearbox Software planned to reboot the Duke Nukem franchise once Aliens: Colonial Marines was complete and out the door. The existence of the game was revealed during lawsuits between 3D Realms and Take-Two Interactive, the title was intended to be an origin story, illustrating how Duke became the person he is in chronologically later games. Development on the title began within two months of the October 2007 agreement, with the intention of a mid-2010 release. However, development was canceled in 2009, around the same time that 3D Realms had asserted ownership of the Duke Nukem intellectual property over Gearbox. Legal wrangling between developer 3D Realms and publisher Take-Two Interactive over the non-delivery of Duke Nukem Forever after 3D Realms dismissed all development staff during 2009, revealed that the two companies had agreed on the production of a console-targeted Duke game during October 2007. 3D Realms accepted the deal in exchange for a $2.5 million advance on royalties in order to continue to fund development of Duke Nukem Forever. Gearbox Software was later revealed to be the developer of the game. However, no further details emerged and the game was quietly canceled. Pre-release footage from the game was revealed in 2021 from one of the animators on the project.

Item rating
0 0
DUKE NUKEM FOR 3D PRINT STL
$19.99
 
Royalty Free License 
DUKE NUKEM FOR 3D PRINT STL
$19.99
 
Royalty Free License 
Response 89% in 3.4h

3D Model formats

Format limitations
Native
  • Zbrush 2019 (.ztl, .zbp)4.45 MBVersion: 2019Renderer: BPR 2019
Exchange
  • Stereolithography 2019 (.stl)148 MB
  • OBJ 2019 (.obj, .mtl)17.6 MB

3D Model details

  • Publish date2022-09-25
  • Model ID#4012022
  • Ready for 3D Printing
Help
Chat