Doom 3 BIRDMAN
scaled at 10 inches
2 versions included:v1 solid version with no keyed/cut partsv2 keyed and cut model
both versions include a model with and without feet pegs to connect with an included optional platform base. (see pictures)
The model is designed to be balanced and stand by itself with no stand. However, the model is very top-heavy and doesn't take much to tip over without the optional base. Using the base is recommended, but not needed.
Wiki:The birdman (a community-applied name for the monster, due to perceived bird-like features of its face) was displayed in the Macworld 2001 id Tech 4 demo presented by John Carmack.[1] According to Twitter posts by artist and character designer Kenneth Scott, this character was originally intended to be the baron of Hell,[2][3] but ultimately ended up as a failed prototype for the artstyle and workflow used for the monsters that survived into the final game.[4]