B
bob-johnstone
Seems the models are either too complex in terms of polygon count, or they've been rendered with an exotic format, but I can't get the meshes to resolve in MeshMixer and other software without huge holes appearing all over (pose 1 is particularly bad). Plus, the scales of the models are all over the place when I pull them into Blender - some are huge and others so tiny you need a microscope. Nice enough aesthetically as art, but a shippable package? Nah, they need a lot of consumer side work to even get them to the print bed!