Toge Inumaki is a sorcerer in Jujutsu Kaisen with distinct visual elements. He is usually seen wearing his dark-colored school uniform with a high-collar jacket that covers his mouth, hiding his cursed speech technique. He has pale skin and light hair, often styled in a slightly messy, short cut. His expressions vary from calm and stoic to intense during battle, reflecting the burden of his powerful ability.
Pose 1: Calm and Strategic Stance
Stance: Toge is standing straight with one hand raised to his mouth, using his cursed speech. His other hand rests on his side, showcasing his readiness for battle but not yet in action.
Facial Expression: Calm but focused, eyes narrowed slightly.
Outfit: Wearing his typical sorcerer outfit, high collar, and dark pants. The uniform folds and wrinkles are slightly accentuated to give depth and realism to the clothing.Base: A round, flat base with some light surface texture, such as rocks or ground debris, to add stability for printing.
Pose 2: Dynamic Battle StanceStance: Toge is crouching slightly, in a forward-leaning position, with his hands placed in front of his face in a classic battle pose, as if about to unleash a cursed word. His legs are spread out, showing the readiness to move.Facial Expression: Intense, with a focused expression, mouth slightly opened (though partially hidden by his collar).Outfit: The uniform’s fabric shows more dynamic folds and movement due to his action-packed pose, adding energy to the model.
Base: A more action-oriented base, with cracked ground, or debris swirling around his feet, to add a sense of motion and impact.
Modeling in Blender:
Base Mesh: Start by blocking out the base shapes using simple geometry for Toge's body, hair, and clothing.
Detailing: Use sculpting tools in Blender to refine the details of the face, hair, and clothing. Focus on creating realistic folds in the fabric and hair strands.
Clothing: Toge's jacket and pants can be created using a combination of modifiers (such as cloth simulation) and manual sculpting to give his outfit a more dynamic appearance, especially in the action pose.
Posing: Once the basic model is done, the rigging system in Blender can be used to create bones for the model. This will allow posing Toge in both calm and dynamic battle stances.Texturing: Use basic textures (though textures won't appear in the STL file) to visualize the colors and details in Blender, focusing on shading and making sure the model appears as realistic as possible within the 3D viewport.
Exporting:After the model and poses are finalized, export the files in two formats:
STL: Ready for 3D printing. Ensure the model is watertight, manifold, and without any non-printable geometry..blend: This file will include the rigged model, poses, and textures, which can be further edited or rendered in Blender.
yeah thats it have a great day