Sickick Mask UPDATED STL file working perfectly in 3D Prints Quad-based topology
Optimized Mesh
File formats - OBJ, FBX, STL, STP, DAE , Maya
Seperate mesh object for mask and light
Pivot positioned at the origin (0,0,0)
Mesh placed in center
Model scale: real world, 1 unit = 1 Inch
Transforms frozen
Unwrapped UVs
No texture files, rendered using vray
Feel Free to contact me if you have any issues and please send me a link if you create a game @planetvfx on instagram. Would love to play it and share it with my community
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