This object has been created with PBR texturing in substance painter. Maps included are base-color, metallic, roughness, height, normal and emissive when needed. In lightwave, they will load to mimic aPBR-style render, thanks to Andrew Comb’s Painter node. In the formats, however, only base-color will load without problem. Depending on your packages, other maps will have to be applied manually, even if I have put the normal map in the bump channel of the .OBJ.