Maya scene is ready to render. Models have Arnold render materials in maya scene. Preview images rendered by Arnold Render I didnt use any post prodution effects on render images.
Textures designed and exported from Substance Painter. Textures from substance painter are in textures.rar file Texture resolution is 2K Maya project has its own texture files in sourceimages folder.
There are fbx dae and obj version of models and all scene. Hdr file is in maya project's sourceimages. Clean Maya Outliner and History Substance Painter project file of boat and the wine paper are in separate rar files
Poly counts of models and all scene: Boat: 6644 faces 6450 verts Wine Glass with wine: 1280 faces 1244 verts Wine Glass: 1000 faces 982 verts Wine: 2302 faces 2264 verts Ocean: 6320 faces 6480 verts All Scene: 17546 faces 17420 verts
I used subdivision on wine glass1, wine glass2, ocean and wine models. (If you want same result out of maya, just smooth the models) Models also have uv maps of their own. Uv maps are unwrapped and non-overlapping