Verification details of the FBX file
No N-gonsNo faceted geometryManifold geometry
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
No UV overlapsUV unwrapped model
Description
The easy way to generate seaside dock networks automatically, beautifully and quickly!
This is a simple Unity script which procedurally generates a dock network to quickly adorn any straight edge you provide.
It can be used to create beautiful, eye-catching seaside environments.
There is a setting to allow a single disconnected network, so that you can access the dock from the south side and from there walk across the entire network.
No coding is necessary.
This asset comes with a total of 16 assets:
- 8 modular wooden dock pieces for you to get started (38-184 tris)
- 3 railing pieces (240-384 tris)
- Gray stone bollard (1,854 tris)
- Orange lifesaver (748 tris)
- White plastic chair (2,676 tris)
- Folding wooden table (6,324 tris)
- Painted wooden table (676 tris)
It is easy for you to add your own custom dock assets.
You will be able to control the network's generation in the following ways:
- Set the length + width of the rectangle in which it will spawn
- Set the size of each square (i.e. the size of the custom dock asset you provide)
- Whether or not you want a single disconnected network (i.e. with gaps) or not
The 3D assets are only compatible with HDRP, but the script can be used with any rendering pipeline.
(THE CHAIR AND TABLE MESHES AND TEXTURES ARE NOT MINE, BUT CAN BE FOUND FOR FREE HERE: https://polyhaven.com/a/painted_wooden_stool, https://polyhaven.com/a/plastic_monobloc_chair_01, https://polyhaven.com/a/folding_wooden_stool)
---------------- TECHNICAL DETAILS ----------------
Procedural Dock Network Generator Script
- No coding necessary
- You will only have to use 1 script file (ProceduralDockNetwork.cs), which is a Unity component with customisable fields
- All data contained in only 2 script files
- Clear instructions included (Instructions.rtf)
- Makes it easy to use your own custom dock assets by simply requiring the path to your new folder
- Made to not lag too much or take up too much memory while generating (it can generate a grid of 100x100 quickly, or even more (up to a reasonable limit) if you're willing to wait)
- The script itself is compatible with all rendering pipelines (only the 3D assets provided are not)
3D Wooden Dock Assets
- HDRP support
- UV-unwrapped, with materials assigned
- Prefabs, Meshes, Materials and Textures are organised well into folders and named clearly
- Low Poly
- WoodenDock_Cross: 94 tris
- WoodenDock_End: 38 tris
- WoodenDock_Ground: 38 tris
- WoodenDock_L: 50 tris
- WoodenDock_Long: 184 tris
- WoodenDock_Straight: 24 tris
- WoodenDock_T: 59 tris
- WoodenDock_U: 58 tris
- PBR 4K textures (Albedo, Normal, Metalness, Roughness, Ambient Occlusion, Mask)
3D Other Prop Assets
- HDRP support
- UV-unwrapped, with materials assigned
- Prefabs, Meshes, Materials and Textures are organised well into folders and named clearly
- Low to Mid Poly (average tris: 1,649)
- PBR 4K textures (Albedo, Normal, Metalness, Roughness, Ambient Occlusion, Mask)
- White plastic chair: does not have Ambient Occlusion texture
- Folding wooden table: does not have Ambient Occlusion texture
- Painted wooden table: does not have Metalness or Ambient Occlusion textures