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paulgswanson paulgswanson
Should not have been a .uasset special import procedures had to be followed. One of which you need to know which version of unreal engine it was exported by this info was NOT included. Should have been normal and exported as a fbx. I wasn't planning on using this in udk so I had to learn how to import unsupported file formats to export to a normal file type. The model looks nice. But I spent an entire.night figuring out how to normalize the file format to use elsewhere.