A high poly tringulated 3D model of a canoe made in Maya and ZBrush
Images rendered in Marmoset. Real world approximate scale.
OBJECTS:
Canoe:
496,814 Triangles
255,938 Vertices
MATERIALS:
Arnold Standard Shader in Maya Scene
TEXTURES:
Baked and Textured Substance Painter.
4096x4096 Textures.
Unreal ready textures (tga): Diffuse/Normal/RoughnessMetalicOcclusion
Maya Arnold ready textures (png): BaseColor/Height/Normal/Metalness/Roughness
Individual PBR maps (jpg/png): Albedo/metalic/Normal/Roughness/AO
FORMATS:
.maya
.fbx
.obj
Feel free to ask me your questions, if you have any troubles with the model please contact me, I will answer as soon as possible. nikitagal31@gmail.com My portfolio: https://www.artstation.com/nikitagalushin31