this one is really special for me because i create the asset with a real reference which is clicked by me.the model i created in autodesk maya and then sculpt in z brush some parts topology done in maya again . and textured and rendered in substance painter. hope you guys like it .
PBR Texture Set:
Base Color 2048x2048 Height 2048x2048 Metallic 2048x2048 Normal 2048x2048 Roughness 2048x2048