Description:
Introducing a high-fidelity 3D model of a futuristic hypercar-inspired alloy wheel paired with a performance-grade Pirelli P-Zero Corsa tire. This asset is designed with cutting-edge geometry and real-world materials, tailored for high-end automotive renders, game design, product visualization, and AR/VR integrations.
The wheel features a sleek, multi-spoke carbon fiber design with a lightweight, performance-driven aesthetic. Each spoke is angular and aerodynamically optimized, with a subtle carbon weave pattern mapped across the surfaces. The Pirelli P-Zero Corsa tire wraps the wheel, with precisely detailed tread patterns and clearly embossed sidewall text, including tire specs such as 325/30 ZR 21 (109Y).
Crafted with quad-dominant topology, 4K PBR textures, and accurate UV mapping, this model is fully optimized for both real-time and offline rendering workflows. The wheel is modeled to real-world scale, and the included file formats provide compatibility with a broad range of 3D software.
Key Features:
File Formats Included:
.FBX – Versatile format used in many real-time engines like Unity and Unreal. Includes geometry, UVs, and assigned material IDs. Perfect for importing into game engines or animation pipelines.
.BLEND – Native Blender file with a full scene setup using the Cycles renderer. Includes lighting, camera positioning, materials, and HDRI for instant high-quality results.
.OBJ / .MTL – Universal geometry format with separate material file (.MTL). Fully UV-unwrapped, ready for importing into any 3D software.
.STL – Clean, watertight geometry optimized for 3D printing or simulation purposes. Manifold mesh ensures no print issues.
.GLB – Compact glTF format optimized for AR/VR and web-based 3D viewers. Includes embedded textures and materials.
.USD – Pixar’s Universal Scene Description format, perfect for collaborative production pipelines and animation studios.
Technical Specifications:
Render Engine: Cycles (fully configured with realistic materials, reflections, and HDRI lighting)
Texture Resolution: 4K (4096x4096)
Included Texture Maps: Albedo (Diffuse), Normal, Roughness, Metallic
UV Mapping: Non-overlapping, clean UV layout; ready for baking, texture painting, and real-time rendering
Topology:
Vertices: Approx. 105,000
Faces: Approx. 102,000
Quad-based topology, clean loops for smooth subdivision
Scale: Real-world dimensions in meters
Polycount: High-poly for cinematic rendering, with the potential to optimize for low-poly game assets
Visual & Design Description:
This model captures the aggressive yet refined style of modern hypercars. The carbon fiber weave across the wheel is finely detailed and reflects light naturally. The dual-layered spoke design adds depth and realism, while the six-lug nut pattern ensures compatibility with realistic vehicle builds. The Pirelli branding and tire wall information are modeled with high precision for added authenticity.
This 3D model is perfect for scenes that require an element of speed, performance, and luxury — whether it’s a concept car visualization, product animation, or an in-game racing asset.
Use Cases:
Automotive visualizations and promotional renders
Game development (racing simulators, mobile, VR/AR)
Virtual prototyping or interactive configurators
3D printing concepts (via STL)
High-end animations and VFX pipelines
Included Assets:
Blender File (.blend) with Cycles setup
FBX file (.fbx)
OBJ and MTL files (.obj + .mtl)
STL file for 3D printing (.stl)
GLB file for AR/web (.glb)
USD format for collaborative projects (.usd)
High-resolution 4K textures
Preview renders