The model is poly mesh UV textured with 2K .png maps: Base color, Metalness. Height, AO, Roughness and Normal map.Single polymesh consists of 4 elements: Body, White Al, Cap and Bolts.As it can be seen on rendered images.The model has 18758 polys and 18705 verts.The model is subdivide - ready. (Opensubdiv, Turbosmooth...)
Zip file contains Scanline max2013 file, Scanline max2021 file, FBX2013, FBX2020 and obj file.
Render settings and HDRi are not included.
To gain the optimal realistic render result, user must manually place maps in the shader slots of its prefered program/render engine.
A feedback would be appreciated.
Please, before posting a negative feedback, contact me.I will do my best to resolve your issue.
**Notes*
- Images were rendered combining various HDR images and lighting angles, with shader tweaks.
- When you importing obj file into 3DS MAX you get mesh with double count polys. Click convert to editable poly and you`ll get 18K polys.
- Not reccommended for begginner users