Dunlop Geomax MX52 Motocross tires.
110/90Blender cycles.
Each .rar file contains front and rear tires, with both high and low unsubdivided meshes for each format.
This model is very accurate and very similar to the real world (scale, proportion, sidewall texts) measured in metric units.I mostly use quad polygons when modeling and only a very few triangles.
Poly counts:Front: High: 519.918 vertices; 517.296 polygons Low: 62.233 vertices; 65.455 polygonsRear: High: 538.272 vertices; 535.428 polygons Low: 61.218 vertices; 63.018 polygons
Textures:Front: 4160x4160 sidewall; 2048x2048 treadRear: 4240x4240 sidewall; 2048x2048 treadEach tire have: 3 normal maps (2 side - 1 tread) 3 specular maps (2 side - 1 tread) 2 diffuse maps (1 for each side - 1 tread)
I've attached all the original textures which may be useful if you want to displace the geometry or something else.
The rendering scene is the .blend file itself, included the 2 dunlop tire stand/display.