No collison
PBR Game Ready
Game ready with PBR Textures UE4 Optimized - Metalness Use for PBR Real World Scale Measurements Mikk Tangent Space
Maps included 4k and 2k maps, BC (BaseColor), NRM (Normal) ARM (Red Channel - Ambient Occlusion | Green Channel - Raughnes | Blue Channel - Metalic)
TGA format
Rendered in Substance Painter