The model is presented with subdivision level 2. There is 2 versions of texture sets: 1 - with rust, dust and dirt and 2 - clean. Clean version archive has addition masks for dirt, dust and rust.Subdivision level 0:
Disk Polys - 28 418, Verts - 27886 Dimensions - D 352mm, W 30mm
Support Polys - 4 368, Verts - 4 252 Dimensions - L 332mm, W 160mm, H 93mm
Bell and other(screws, clamp, etc) Polys - 10 455, Verts - 10 348
PBR Subdivide 3d model of sport/racing car brakes by Brembo.You need a minimum of 19 inches rims to fit these brakes. There is 9 meshes but they use 3 texture set: 1 - Disk, 2 - Support, 3 - Bell and screws, clamps, etc. This model uses the metalness PBR workflow and includes 4k PNG and TIFF 32bit for Emissive files for the following:
Normal maps use DirectX mode, if your software works with OpenGL just invert the green channel.
Model is fully unwrapped - overlapping for some details.
Originaly created in 3Ds Max 2015 Real-world scaleMax17 version uses built-in ART render.
Note: Vray version uses metallness\roughness workflow. If your Vray version is too old you should use blend material where the second layer should be for the metal. Just put the Metallness map as mask for the second layer and the BaseColor map as the reflection texture.