Verification details of the FBX file
No N-gonsNo faceted geometryManifold geometry
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
No UV overlapsUV unwrapped model
Description
Game ready For Unity, CryEngine, Unreal Engine, Amazon lumberyard and etc include Virtual Reality (VR), Augmented Reality (AR), Movies/Film, Interior/Exterior design and other real-time apps. Made for use in Video Games but you can use it for basically anything.
- Originally created in maya 2019
- PBR : Yes
- Clean UV: Yes, Partial overlapping in the UV's to save space.
- Rendered with marmoset toolbag 3 and Marmoset Scene included in file
|SPEC|Geometry:
- Polys: 525
- Tris: 1030
- Verts: 664
|3D Model File Formats|
- .Ma + .Max
- .3DS + .Fbx + .Obj + .dae + .Abc
- .unitypackage + .uasset
- USDZ + glTF and .glb
All textures are include in zip file, textures map for PBR MetalRough, PBR SpecGloss, Cryengine, Unity, Unreal Engine, Amazon Lumberyard, Arnold, Corona, V-Ray, Renderman, Redshift, KeyShot, Maxwell, Shade 3D, Spark AR Studio and More!!!
Includes 3 Set textures map(Clean, Dirty 1, Dirty 2) with Texture Dimension 2046x2046 and 4096x4096
- 4096x4096 Albedo(color)
- 4096x4096 Normal map
- 4096x4096 Specular/Metal
- 4096x4096 Gloss/Rough
- 4096x4096 Ambient occlusion
|General Char|
- Game Ready model
- Modeled in Maya
- Low poly Mesh
- No ngons
- No seams
- No Plugin needs
- No hidden geometry
- Object pivot points at 0,0,0.
- Object scaled to approximate real world size (cm)
- Approximate dimensions: W: 17.5cm x L: 27.8cm x H: 19cm
- Scene organized by layers
- Arrange properly the files and rename the layers
- High Poly mesh baked on Low Poly mesh.
- Model is fully textured with all materials applied.
Note : - Product does not include high mesh
- Triangulate mesh and Quad both are included in folder
- Partial overlapping in the UV's to save space.
- Texture Quality Guarantee
- Free Ambient occlusion textures are also included
- Included 3ds Max with Arnold setup and Maya with Arnold setup
- Included substance painter file which you can edit your own logo/text and you also can change the texture Color or increased/decreased the Dirty level then export those textures for use in any engine.