
Collection of 20 Wheel Rims (Available separate)
Formats: 3ds Max 2008 (.max); .3ds; .objQuality: Medium poly count, ready to mesh smooth (not applied to .3ds, .obj)Images: Medium poly count quality + 2x mesh smoothVertices and polygons count without mesh smooth.
Rim 021:Vertices: 10270Polygons: 9768
Rim 022:Vertices: 9297Polygons: 8882
Rim 023:Vertices: 6580Polygons: 6366
Rim 024:Vertices: 6578Polygons: 6417
Rim 025:Vertices: 6616Polygons: 6426
Rim 026:Vertices: 6884Polygons: 6816
Rim 027:Vertices: 6547Polygons: 6417
Rim 028:Vertices: 7958Polygons: 8028
Rim 029:Vertices: 7250Polygons: 7310
Rim 030:Vertices: 8146Polygons: 7944
Notes: Better use .3ds than .obj, because there can be such problems as inverted faces of element, but then you can simply select element and invert it faces.
Formats: 3ds Max 2009 (.max); .3ds; .objQuality: Medium poly count quality, ready to have NURMS mesh smooth applied. (not applied to .3ds, .obj)Images: Medium poly count quality + 2x NURMS mesh smoothVertices and polygons counts are without NURMS mesh smooth applied.
Rim 031:Vertices: 10387Polygons: 9897
Rim 032:Vertices: 21538Polygons: 20430
Rim 033:Vertices: 6797Polygons: 6652
Rim 034:Vertices: 16760Polygons: 15719
Rim 035:Vertices: 13072Polygons: 12527
Rim 036:Vertices: 8044Polygons: 7744
Rim 037:Vertices: 18762Polygons: 17440
Rim 038:Vertices: 12706Polygons: 12312
Rim 039:Vertices: 16601Polygons: 15620
Rim 040:Vertices: 16171Polygons: 15461