POST APOCALYPTIC SURVIVAL PICKUP
by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R19
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DESCRIPTION:
This second model is a quite nice sample of an apocalyptic survival vehicle like the first version. There are lot of things are added or changed in this model. This up to your imagination. I designed my vehicle as you see in scene.
This is a two part vehicle and have thousands of polygon because of the inevitable details. You can ignore or change many objects for decreasing the numbers. But this bad boy also good enough as it is. You need a good computer and a graphic card to handle this one.
The SOURCE file has thousands of objects, splines, deformers and primitives inside. You can change them as you wish. But I know you will lost your mind in these complex pieces quickly:)
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I'm NOT PERFECT:
Nobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly.
I am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)).
A little nice conversation is able to solve all problems in minutes. I know somehow :))
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FILE FORMATS:
SvPickup(SOURCE).C4D is the main file for Cinema 4D users. No textures or objects were baked. This needs TEX folder for texturing.
SvPickup.C4D has connected objects and baked textures. This format needs UVTEX folder for materials.
SvPickup.FBX (v7.5) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.
SvPickup.OBJ (with MTL) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.
SvPickup.3DS has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials (3DS ignores all texture images at opening. You must assign them properly).
SvPickup.DAE (v1.5) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.
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RAR ARCHIVES:
TEX.RAR has 29 texture JPG images for SvPickup(SOURCE).C4D file.
UVTEX.RAR has 56 UVW JPG images for other formats.
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TEXTURES:
UVW images are in 1536, 2048, 3072 and 4096 pixel sizes. All they are high quality JPG images.
Fabrics were made in Marvelous Designer. If you fail to render the back sides of them please select the NORMAL TAGs of these objects and make ALIGN VERTEX TO FACE NORMALS adjustment.
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COUNTS:
85 objects
343,667 polygons
340,416 points
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INFO:
-Follow my tutorials in youtube:
https://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw
-Need some photoshop brushes or images? I'm here:
https://shadedancer619.deviantart.com/
Enjoy!
See you...