Rigged and textured model of manual pallet jack (pallet truck)
Model is created and rigged entirely in Blender and partially textured in Substance Painter.
I've tried to create mechanically accurate model and rig it by following laws in mechanics. Speaking of mechanics, rigging is mostly done with drivers containing various formulas (axial rotation, trigonometry and such a things). Also, few armatures and some constraints are used in that process. I've never done any rigging beforeso my way of doing it is mostly done with help of knowledge of math and mechanics, instead of conventional rigging mechanics. And it finally works in a way it should work after many failed attempts.
Rigging is done with five controllers (I've used arrows created as mesh instead of empties for better visibility only. Those controllers are disabled while rendering ( listed and explained below):
I've checked all parts of model to be sure they contain quads only and really hope I haven't missed any non-quad to fix.Almost all parts have added subdivision modifier(not applied) that make total number of polys pretty high (with subd level 2 or 3 over million) but parts before modifier are mostly very low on polygons.
I've created this model for illustrations in mechanics where textures are not much important but here I've done some on big parts using Substance Painter (basically materials with some dirt and edge wears). Textures are both, packed inside blend file and provided in separate archive. Parts of the model are all seamed and unwrapped but some of those unwraps are not used here. Anyway, now you can easily group objects you want to texture and unwrap them in order to make own custom textures to (replace mine). All previews here are rendered with Cycles.
Note: I haven't exported model into FBX and OBJ/MTL because I don't use 3D software other than Blender and can't check and guarantee for those exports. Anyway, Blender is free and everyone can do export settings to fit their needs. I'm mostly concerned about how other software handle rigs from Blender so it's safe for me to provide Blender version only.
Any feedback is more than welcome.