MONSTER TRUCK 7
by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R19
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DESCRIPTION:
This is the seventh model of my monster trucks collection. This one is huge and powerful with ten wheels. Source Cinema file has hundreds of objects and most of them still parametric. You can find and change their values to make the model looks some different. Except this source file, others have connected objects and baked textures. Need help? Please contact me asap.
Rigged file will give you a nice experience about driving this bad boy. Just try it. Youtube video that I made for first model (all models has same controls) is showing you how to control the truck properly.
Here is the link:
https://www.youtube.com/watch?v=E-Dm67aS5mk&ab_channel=ShadeDancer619
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FILE FORMATS:
MT07(SOURCE).C4D is the main file for Cinema 4D users. Mostly parametric objects inside. You can easily change something as you wish. This needs TEX folder for texturing.
MT07.(RIGGED).C4D is the rigged and user data controlled file. This has also connected objects and baked textures. This format needs UVTEX folder for materials.
MT07.C4D has connected objects and baked textures. This format needs UVTEX folder for materials.
MT07.FBX (v7.5) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.
MT07.OBJ (with MTL) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.
MT07.3DS has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.
MT07.DAE (v1.5)has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.
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RAR ARCHIVES:
TEX.RAR has 19 texture JPG images for MT07(SOURCE) file.
UVTEX.RAR has 45 UVW JPG images for other formats (includes dirty images).
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TEXTURES:
UVW images are in 2048, 3072 and 4096 pixel sizes. All they are high quality JPG images.
12 images (in UVTEX folder) are DIRTY versions of originals. Dirty textures are default materials for these formats. You can easily pick up and change them with clean ones.
Different skins available for SOURCE file. You can turn on/off the RUST material in the materials panel to get dirty or clean ones. Dirt texture for wheels available in TEX folder.
Other formats use only the clean or dirty textures for black skin. Unlike the SOURCE file no other colors available for baked formats. Just load the clean or dirty textures to the channels.
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COUNTS:
58 objects (baked files)
189,940 polygons
186,140 points
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INFO:
-Follow my tutorials in youtube:https://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw
-Need some photoshop brushes or images? I'm here:https://shadedancer619.deviantart.com/
Enjoy!
See you...