Model classic tram made with Maya 2024
Textured with Substance Painter, materials not included.
Hypershade screenshots added.
FBX and OBJ files are added.
Polygonal quads were used mostly, there are very few triangles you can see them in wireframe images. For example top ligts glasses.Lights, cameras and planes (for render) included in maya file (.ma)
TEXTURES (Made with substance painter)
Tram BaseColor - 4096 px
Tram Metallic - 4096 px
Tram Normal - 4096 px
Tram Roughness - 4096 px
Glass BaseColor - 4096 px
Glass Roughness - 4096 px
Glass Translucency - 4096 px (goes to transmission color in hypershade, showed in hypershade image)