Old mine Worker Carrier

Old mine Worker Carrier 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

OLD MINE WORKER CARRIER

by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R19

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DESCRIPTION:

This is a nice looking old mine worker carrier model. Very unique and nice one in its category. I have inspired from original cars and put some imagination on it. This will make your day if you use this in your games.

Source Cinema file has many objects which mostly were not connected or baked. Unlike this source file, others have connected objects and baked textures.

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I'm NOT PERFECT:

Nobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly.

I am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)).

A little nice conversation is able to solve all problems in minutes. I know somehow :))

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FILE FORMATS:

mwcarrier(SOURCE).C4D is the main file for Cinema 4D users. This needs TEX folder for texturing.

mwcarrier.C4D has connected objects and baked textures. This format needs UVTEX folder for materials.

mwcarrier.BLEND (2.82A) has connected objects and baked textures. This format needs UVTEX folder for materials.

mwcarrier.FBX (v7.4) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.

mwcarrier.OBJ (with MTL) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.

mwcarrier.3DS has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.

mwcarrier.DAE (v1.5)has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.

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RAR ARCHIVES:

TEX.RAR has 9 texture JPG images for mwcarrier(SOURCE) file.

UVTEX.RAR has 4 UVW JPG images for other formats.

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TEXTURES:

UVW images are in 4096 pixel sizes. All they are high quality JPG images. Most objects baked in a single texture map for all cars and stuff.

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COUNTS:

  • 99 objects

  • 30,479 polygons

  • 30,157 points

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INFO:

-Follow my tutorials in youtube:

https://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw

-Need some photoshop brushes or images? I'm here:

https://shadedancer619.deviantart.com/

Enjoy!

See you...

Item rating
0 0
Old mine Worker Carrier
$25.00
 
Royalty Free License 
Old mine Worker Carrier
$25.00
 
Royalty Free License 
Response 99% in 1.5h
3D Modeling
Animating
Low-poly Modeling
PBR modeling
Post Production
Rendering
Rigging
Texturing
UV mapping

3D Model formats

Format limitations
Native
  • Cinema 4D (.c4d) (2 files)6.09 MBVersion: R19Renderer: Default R19Version: R19Renderer: Default R19
Exchange
  • Blender 2.82A (.blend)5.38 MBVersion: 2.82ARenderer: Default 2.82A
  • Collada 1.5 (.dae)3.64 MB
  • Autodesk FBX 7.5 (.fbx)1.59 MB
  • 3D Studio (.3ds)1.8 MB
  • OBJ (.obj, .mtl) (2 files)6.38 MB
  • Textures 20.9 MB

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 30,479
  • Vertices 30,157
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Publish date2022-05-12
  • Model ID#3753654
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