OLD MINE CART v2
by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R19
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DESCRIPTION:
This is a second version of a mine cart model. Very unique and nice one in its category. I have inspired from original cars and put some imagination on it. This will make your day if you use this in your games.
Source Cinema file has many objects which mostly were not connected or baked. Unlike this source file, others have connected objects and baked textures.
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HISTORY:
Tombstone, Arizona is certainly one of the most famous, and infamous, mining towns in the West. When Ed Schieffelin, a scout for the U.S. Army, left Camp Huachuca to prospect in 1877, he was told that the discovery of his tombstone was more likely than precious metals. Schieffelin did find silver however, and he named his first claim the Tombstone.
More prospectors entered the area, additional claims were filed, and in 1878 around 100 people occupied the settlement of Watervale. Schieffelin and two partners formed the Tombstone Mining and Milling Company, and built a stamp mill near the San Pedro River. With the district growing, a new town was laid out and in March of 1879 the settlement took the name Tombstone, after Schieffelin’s original claim.
The silver mines were producing increasingly greater riches over time, and as a result the town of Tombstone grew quickly. By fall 1879, Tombstone was a bustling camp with several thousand residents, most of which were living in tents and canvas buildings. Cochise County was formed in 1881 and Tombstone became the county seat. The telegraph arrived early that same year.
https://westernmininghistory.com/towns/arizona/tombstone/
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I'm NOT PERFECT:
Nobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly.
I am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)).
A little nice conversation is able to solve all problems in minutes. I know somehow :))
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FILE FORMATS:
mncart2(SOURCE).C4D is the main file for Cinema 4D users. This needs TEX folder for texturing.
mncart2.C4D has connected objects and baked textures. This format needs UVTEX folder for materials.
mncart2.BLEND (2.82A) has connected objects and baked textures. This format needs UVTEX folder for materials.
mncart2.FBX (v7.4) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.
mncart2.OBJ (with MTL) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.
mncart2.3DS has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.
mncart2.DAE (v1.5)has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.
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RAR ARCHIVES:
TEX.RAR has 14 texture JPG images for mncart2(SOURCE) file.
UVTEX.RAR has 6 UVW JPG images for other formats.
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TEXTURES:
UVW images are in 2048 and 4096 pixel sizes. All they are high quality JPG images. Most objects baked in a single texture map for all cars and stuff.
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COUNTS:
172 objects
85,698 polygons
78,385 points
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INFO:
-Follow my tutorials in youtube:
https://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw
-Need some photoshop brushes or images? I'm here:
https://shadedancer619.deviantart.com/
Enjoy!
See you...