
Introducing a top-notch Mid-poly model of the iconic Big Boy, a steam locomotive that served in the USA from 1941 to 1962. While this model isn't an exact replica, it comes incredibly close. Perfect for seamless integration into Unreal Engine 5, it was meticulously crafted in Blender and Foundry Modo 14.
Each component is named logically, ensuring a smooth importing process into UE5. Texturing was done in Substance Painter, following a Udim workflow, resulting in 81 high-resolution packed textures. Despite this, only one PBR material is used, providing full 4k resolution, made possible by the Udims technique.
To accommodate its intricate uvs, the Big Boy was unwrapped onto 27 different UV tiles. Both Blender and Modo scenes are included in the package, along with the SPainter scene for easy customization to suit your preferences.
I really hope you like it.
I’m going to list the package’s content right below, so here goes:
You’ll find 8 archives containing:
1 high-poly model with subdivision not applied
1 mid-poly model all quad to use it with any 3d applications
1 mid-poly model all tris to use it with any 3d applications
1 set of Udims packed textures 4k for UE5
1 set of Udims textures 4k for Blender
1 set of Udims textures 2k for Foundry Modo
1 Blender file with textures 4K1 Blender file called BigBoyBlender, I've just updated this one.
1 Foundry modo file with textures 2k
1 Foundry modo file (Original Scene including HP and LP) Catmull Clark not applied.
1 Substance 3D Painter scene (V. 7.1)
All the textures are included in the archives
Relevant details:
Unit = m (27.0884 m long by 5.1402 m wide by 6.9231 in height)
Model coordinates (0.0.0) in the 3d worlld
Quad mesh Vertex count = 82.164
Quad mesh Poly count = 77.953
Mesh triangulated poly count = 151.288
Mesh triangulated vertex count = 82.164
Here you can see how to import the model into UE5. You'll see a different model in the video, however the import process is exactly the same.
https://www.youtube.com/watch?v=XnEfgpJ77HM