
3 texture set this: future-_train, skull-1, skull-_2
Model content:
File - future-train-Ue4-fbx.fbx (4 material)
Archive - future-train-Ue4-texture.rar - 3 Folder:
future-train(4k) - Color, Emissive, RGB-Roughness-Metall-AO - naming example (future-train-Color)
skull-1(4k) - Color, Emissive, Roughness - naming example (skull-1-Color)
skull-2(4k) - Color, Color-2, Emissive, Emissive-2, RGB-Roughness-metall-AO -naming example (skull-2-Color)
File - future_trainUnity__fbx.fbx (4 material)
Archive - future_trainUnity__texture.rar (TGA8bit) - 3 Folder:
future-train(4k) - Albedo, Emissive, SpecularSmoothness - naming example (future-train-Albedo)
skull-1(4k) - Albedo, Emissive, SpecularSmoothness - naming example (skull-1-Albedo)
skull-2(4k) - Albedo, Albedo-2,AO, Normal, Emissive, Emissive-2, SpecularSmoothness naming example (skull-2-Albedo)
Archive - future_trainall__texture.rar(PNG8bit) - Color, Diffuse, Emissive, Glossiness, Metallic, Roughness, Specular
Archive - future_train__obj.obj - add MTL
File - future_train__3ds.3DS
File - future_trainmax__2013.max