Detailed model of a Star Wars original trilogy era X-Wing starfighter, including pilot.
60,000 vertices (not including subsurf and bevel modifiers where appropriate). Features animated undercarriage with a single custom control to raise and lower it, and animated wings with a custom control to open and close them.
The model is divided into three primary full PBR materials - the main fuselage and undercarriage; the wings, engines and guns; and the pilot and R2 unit. Each material has base colour, metallic, specular, roughness and normal maps. The fuselage and wing maps are all 4k, the crew maps are all 2k. The cockpit canopy also has a glass material using the colour and roughness fuselage maps, and the pilot's helmet visor a simple glass material. There are also separate objects to add a engine exhaust with a simple emission material (use a glare node in compositing to add a glow).
Note: Vertex count in the .obj and .fbx versions is closer to 400,000 (767,000 tris). Also the materials may not import correctly in .obj, however each texture map is clearly named so it should be easy to relink them. The custom controls and rigging are only available in the native Blender format, the wings are built to pivot around the central origin point of the whole model but the undercarriage may require more work to reanimate (especially if using the .obj format which resets all the pivot points).