My Original Work - concept
Multi functional + cockpit ( 31.659 Vertex)Animated My goal was a unique 'Space Fighter'shots are renders by Simple I-ray with rough Metal materialexcept the 360s Formats : 3Ds Max 2014 Maya 2013 FBX 2010\2013 3DS DAE Collada OBJ STL
Importing :For importing textures you just need Paste 'Texture' folder beside the Main File and copy textures on that and ...
IN 3ds max :you will asked to address the textures Folder
IN Maya: Just Load one of Textures Based on same
name . Others will be loaded automaticallyPoly count And Textures Res :
Low Polygon Model(31659 Vertex) high details (textures)i uploaded High Res (16 bit PNG SRGB) textures that means you could decide to use sources or decrease Res of TexturesTextures Are even good in lower Res you can use source Textures For Some Cases Like
CutscenesUVs - Parts - Light Maps - Animations - World position
Each separated object and materials Has unique name . UVs are not Overlapped Objects are not created For Smoothing Cause some areas has Ngons Objects Are Mostly Separated For Best Result in Animating Or.... and some functional parts is Animate Ready.Model Is Animated in Maya Animations are tested in 3ds Maxnote that OBJ format does not supported animation but
FBX doesRelative Orientation - Positions - Scales - Dimensions:
Because of animations pivots are set Relatively by X.Y.Z 0.0.0 (Y UP)
There are 4 main materials (For each textures set)
Body_MT: (4k)
Body_COL.png Body_ACC.png Body_NRM.png Body_RGH.png Body_SPC.pngParts_MT: (4k)
Parts_ACC.png Parts_COL.png Parts_EMI.png Parts_NRM.png Parts_RGH.png Parts_SPC.pngWings_MT (4k)
Wings_COL.png Wings_ACC.png Wings_NRM.png Wings_RGH.png Wings_SPC.pngIN_MT (4k) (cockpit)
IN_COL.png IN_ACC.png IN_EMI.png IN_NRM.png IN_RGH.png IN_SPC.pngIf You need any assist about my models Like Repairing Model(UVs.Names of Meshes/Textures/Material/Pivots and...) ... feel free :) I will consider As soon as i see your message :)I usually check my messages full-time