A spaceship design that was inspired by the shape of a wasp.
The original blender file is included with both a high and low poly version. The low poly version has the sub-surface mod still active and can be removed or applied depending on requirements for the model. The textures are all procedural and generated in blender, so you would have to do an atlas bake or re-texture if you want to use in a video game.
The gITF has generated the procedural colours in the exported model, but fbx is just a blank model with colour/texture.
The export model in fbx and gITF is the high poly version.
Images and model rendered and built in Eevee, but does also work well in Cycles.
Please see if you have any further questiosn.Thanks.