Here is the old and dirty design of my hydraulic suspension module with pbr texture-set and standard tires. ---------------- --Hydraulic----- --Suspension---- Polygons: 8110 Vertices: 4194 Triangles: 8110 12 available formates: - fbx (7.4 binary and 6.1 ASCII) - obj and mtl - dae - blend (2.78a) - stl - abc (Alembic) - ply - x3d - x - dxf - wrl - 3ds PBR Textures: - Normal map - Color map - Metalness map - Roughness map - Ambient occlusion map - Curvature map - All textures in 4096 x 4096 px resolution ---------------- ---------------- ------Tire------ Polygons: 2950 Vertices: 1700 Triangles: 3200 12 available formates: - fbx (7.4 binary and 6.1 ASCII) - obj and mtl - dae - blend (2.78a) - stl - abc (Alembic) - ply - x3d - x - dxf - wrl - 3ds PBR Textures: - Normal map - Color map - Metalness map - Roughness map - Ambient occlusion map - Curvature map - All textures in 2048 x 2048 px resolution ---------------- Rig and Animation in Blender 2.78a: https://www.youtube.com/watch?v=Jw8xCi1fG9E Animation test in Unreal 4: https://www.youtube.com/watch?v=kga-3Z8UFXM Animation test in Unity 5: https://www.youtube.com/watch?v=WuuxxSsRo8Y I created the model,the rig and the animations in Blender 2.78a for texturing I used 3d-Coat. And I checked the animation in Unreal 4 and Unity 5.