Complete overhaul of SaltedSugar's Blade Runner Spinner concept! The design, optimization, rigging and texturing took about four months of work. The driving pult/display is empty for custom UI implementation in real-time or for rendering.
Fully rigged with 8K PBR Textures:
*BLENDER FILE VERSIONS: *
FBX:
8 Materials for both versions (with or without attachments (container/framework/footsteps) with 8K PBR Textures in total! No AO maps!
WARNING: The object uses mikktspace normals, which is supported in Unity3D in all other rendering software as Maya, 3ds-Max, Marmorset, Substance Painter & Stager, D5-Render etc. However, Unreal doesn't support mikktspace normals, which could cause the wrong look of the textures, on certain parts of the vehicle!