
The model is separated into 8 parts, every part has uvw-unwrap(some repetitive parts have overlapping(like bolts and nuts - there are a lot of them, take 57294 tris, I do not know what to do about it)).Textures with a resolution of 512 to 4096 (* .png)(PBR metalness/rougness workflow); with maps - rougness,metalness,color,ao(not used in preview render),normal. Model with smoothing groups(uvw islands cuting by SG). The model can be used both in the game engine and procedural rendering (for the moment only in a blender, I will find the shaders for other packages - I will add new extensions). Preview renders pics are made in a blender, have 2 suns, hdr-environment (in the archive), hard shadows...in gray color - render without maps.*Model in tris, do not forget to invert the green channel for normal maps, where it is necessary