It's just a skateboard, the blend file has procedural textures for everything except the wheel's graphic. i didn't use a real board graphic 'cause i got overwhelmed by the selection, So just find one you like and plug it in.The .obj file contains all necessary maps plus a couple more, incluiding a flat griptape and a plain maple top, both with their respective maps.Both include threads on the bolts but not on the kingpin, which is just a nub, as i felt there was enough geometry that is barely visible to justify them.the polycount listed takes subdivision into account, the raw amount is 14.897 verts and 12.254 faces.If you'd like something else added to the model, like different wheels, graphics or griptape make sure to contact me to request them, as i'd love to keep playing with the design. The fbx file was created from blender, and is NOT NATIVE TO Autodesk, so the subdivision, and textures should be added from the software and the included .RAR