A Medieval Prisoner Carriage built to real world scale based on archeological data and replicas. The rigging is specifically made to permit the front beam (not the axle itself) to pivot up and down in accordance with horse movement.
The asset is game-ready, optimized for real time performance with PBR textures.
Made with quality in mind, the textures provide visual fidelity for any view angle and distance. These can be easily scaled down for optimization purposes. The mesh has 2 materials. The textures are 4k ( 4096x4096 ) resolution png 8-bit.
The files include FBX, OBJ and BLEND formats for the mesh. The textures are exported as: PBR agnostic (BaseColor, Metallic, Roughness, Normal - DX), UE4 (BaseColor, Normal - DX, OcclusionRoughnessMetallic packed) and Unity URP (AlbedoTransparency packed, Normal, MetallicSmoothness packed).