The Rays Homura Rim 3D model is replica of real Rim and meticulously detailed, high-poly asset created in Blender, designed with precision and attention to every aspect of realism. Below is a comprehensive breakdown of the key features:
Key SpecificationsPolygon Count: 159,972The high polygon count ensures smooth curves, intricate details, and a true-to-life appearance without visible edges or faceting. This level of detail provides a visually compelling model, perfect for high-end visualizations and close-up shots.Detailed Components:Each individual element of the rim is separated, allowing for greater control and flexibility. Whether you need to tweak specific parts like the spokes, hub, or bolt pattern, the model’s organized structure makes it easy to modify, customize, or apply specific textures and materials to different sections.Realism & TexturesRealistic Representation:
This model captures the iconic look of the Rays Homura Rim, renowned for its sleek design and high-performance appeal. Every part of the rim—from the fine bevels on the edges to the subtle curves of the spokes—has been carefully modeled to match the real-world counterpart with precision.High-Resolution Textures:
Accompanying the complex geometry are detailed, high-quality textures. These textures enhance the realism by replicating the surface materials, including metallic reflections, glossiness, and subtle wear and tear. The result is a rim that not only looks visually stunning but also interacts convincingly with light in rendered scenes.UsabilityCustomizable for Different Applications:Thanks to the separation of all details, this model offers maximum flexibility for various applications. Whether you're using it in animations, automotive visualizations, virtual reality, or games, the separated components allow easy adaptation to any project.Optimized for Rendering:Despite its high-poly nature, the model is efficiently optimized for realistic rendering in Blender and other rendering engines. It is designed to handle complex lighting scenarios while maintaining performance, making it suitable for both real-time engines and pre-rendered scenes.